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1. How about gently adjusting Myrmidon & Brutix (non-hybrid related) - in Ships and Modules [original thread]
used to fly the brutix many years ago but abandoned it as the tank was too thin for my liking. If they changed the active rep bonus to an armour hit point one, then I'd probably look at it again.
- by Sable Schroedinger - at 2011.11.04 15:52:00
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2. How about gently adjusting Myrmidon & Brutix (non-hybrid related) - in Ships and Modules [original thread]
The main problem with active reps over passive is the point at which they collapse. Yes a Harbi, Drake etc struggles to tank multiple ships and live, and thats OK. However, with an active tank you have a DPS threshold that if breached you might a...
- by Sable Schroedinger - at 2011.11.04 13:23:00
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3. Enough is Enough: Nerf Minmatar - in EVE General Discussion [original thread]
IMO 2 things were over buffed. Pulse tracking and TE fall off bonus. For now, I have no problem with the damage level of projectiles, even the alpha on arties, though in time that opinion might change. However, at this time, the issue is too clou...
- by Sable Schroedinger - at 2011.11.04 12:33:00
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4. Solo pvp arty Thrasher. - in Ships and Modules [original thread]
oddly, I'm not convinced by putting a point on an arty thrasher. You're pretty much looking at 2 volleying anything (with no tank, you're unlikely to survive anything you can't 2 volley). If they want to run after your first volley (be it the sta...
- by Sable Schroedinger - at 2011.08.17 08:26:00
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5. Remote Sensor Dampeners Question - in Ships and Modules [original thread]
Damps work great 1v1 or in ganks (again, vs 1 hostile). However, their usefulness begins to drop heavily when there are more hostiles. 1. because its pretty much a 1:1 relationship to how many ships a damp ship can remove from the fight. 2. becaus...
- by Sable Schroedinger - at 2011.08.17 08:17:00
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6. Remote Sensor Dampeners Question - in Ships and Modules [original thread]
RSD were uneffected by the sniper nerf/scanning boost. RSD have never had the range to be used with snipers. Their range is 30km + 60km fall off. Max skills that goes up to 45km + 90km, so unable to damp anyone over the 150km snipe range effected ...
- by Sable Schroedinger - at 2011.08.16 16:24:00
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7. Best battleship tank in PvP? - in Ships and Modules [original thread]
Originally by: Inara Tyana Originally by: Magnus Veyr Originally by: Inara Tyana Hyperion easily. rep setup, legion gang links and 5% repper implant = 3000dps tank o/l. It is viable in pvp however your going to have diffi...
- by Sable Schroedinger - at 2011.08.13 23:24:00
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8. Hyrbids need love - in Ships and Modules [original thread]
I have to concede an error in the comparison above, in the cap section I'd used the hyp's cargo bay (first ship that came to mind) for the calculation on how many cap charges it can hold. Of course, with the hyp's active rep bonus its break even p...
- by Sable Schroedinger - at 2011.07.28 08:52:00
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9. Hyrbids need love - in Ships and Modules [original thread]
Originally by: Peter Stinkfinger Originally by: Sable Schroedinger Needing to run a repper for ~90 seconds to achieve the same number of hitpoints gained from a plate wut? you're getting 45k from a plate? I'd go plate too if ...
- by Sable Schroedinger - at 2011.07.28 08:42:00
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10. Hyrbids need love - in Ships and Modules [original thread]
Its definately not been my experience that active tanked gallente boats can tank multiples of the same class. OK, without boosters and over heating, they can just about tank 1 of the same class, depending on how gank they are set up. They may be a...
- by Sable Schroedinger - at 2011.07.27 17:36:00
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11. Hyrbids need love - in Ships and Modules [original thread]
you also might want to look into more than 4 battle ships. for example, base speeds of the interceptors Crusader 455 Crow 425 Taranis 420 Claw 475 So, following your example, I could grandly proclaim gallente to be, in fact the slowest race ;) ...
- by Sable Schroedinger - at 2011.07.27 15:38:00
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12. [Hyperion] Why CCP why?! - in Ships and Modules [original thread]
Originally by: Strecs Moliko Can you post example fit of what you guys envisioned when you made the ship, most of the fits I've found online ignore the armor repping bonus and the ones that do make use of active armor mod don't use all 8 h...
- by Sable Schroedinger - at 2011.07.15 12:48:00
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13. [Hyperion] Why CCP why?! - in Ships and Modules [original thread]
Originally by: VaL Iscariot I'm not sure what the problem with the Hyperion is. This fit is used with just a low grade slave set and some mid level gunnery implants and sports 1214 dps (my skills), 132,083 effective hit points with 31,040 ...
- by Sable Schroedinger - at 2011.07.14 13:41:00
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14. [Hyperion] Why CCP why?! - in Ships and Modules [original thread]
Originally by: Telvani Originally by: CCP Tuxford if we move a low slot to a med slot we have an armor tanking ship with 5 low slots Except that armor hyperion = fail hyperion, anyone who wants an active tanked BS wants a baddo...
- by Sable Schroedinger - at 2011.07.14 13:37:00
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15. Goodbye EVE - in Out of Pod Experience [original thread]
Edited by: Sable Schroedinger on 02/07/2011 17:29:14 "Spending all our money on WoD and Dust ( a game that PC users cant play!)" It was not your money. it was theirs. You paid them to play the game, what they chose to do with *their* money is...
- by Sable Schroedinger - at 2011.07.02 17:28:00
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16. CCP define "Game Breaking" as viewed by CCP development team - in EVE General Discussion [original thread]
WTS tinfoil hat. You can pick holes in any statement, given enough effort. -------------------------------------------- SF Recruiting
- by Sable Schroedinger - at 2011.07.02 17:00:00
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17. BS CCP, "no plans to" != "will not" - in EVE General Discussion [original thread]
Originally by: Kalen Vox I noticed the wording too. Aside from the "no plans"/"will not", they also referred only to "game breaking" products/services only, which is another grey area. However, on the CSM statement they use the term "game-...
- by Sable Schroedinger - at 2011.07.02 16:58:00
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18. BS CCP, "no plans to" != "will not" - in EVE General Discussion [original thread]
they don't have crustal balls, much to the delight of the local ladies, so they can not predict the future. they can only talk about their current and foreseeable plans. Do try to have a little perspective. --------------------------------------...
- by Sable Schroedinger - at 2011.07.02 16:55:00
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19. CCP define "Game Breaking" as viewed by CCP development team - in EVE General Discussion [original thread]
"It is CCPæs plan that the Noble Exchange (NeX store) will be used for the sale of vanity items only. There are no plans, and have been no plans, as per previous communication and CSM meetings, to introduce the sale of game breaking items or enhan...
- by Sable Schroedinger - at 2011.07.02 16:53:00
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20. 1600 GMT and STILL no statement - in EVE General Discussion [original thread]
If its not released by 17:00 Eve time. Wait longer. -------------------------------------------- SF Recruiting
- by Sable Schroedinger - at 2011.07.02 16:21:00
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